I don't care how long the cooldown for teleport is as long as nothing in the world is like Act 3. The random layout nature coupled with the fact that generally only one path worked (and, generally, that one path was incredibly unintuitive, hidden, or just in a bad spot) just made the act terrible. What I do have an interest in are tedious level designs. I have no interest in speed running the game. Yeah, I play single player or with a group with two other people. One would wonder whether or not similar limitations will or should be applied to this skill, as well, or if things such as Faster Cast Rate would affect it.Īt this point, most anything shown is still up for a massive amount of renovation and reworking, but maybe getting our thoughts on to the table sooner rather than later would be a good idea. Not until all the classes are implemented and the majority of skills are nailed down can we start finalizing runes and balancing the skills.Īs usual, the typical has been pointed out, such as the fact that a release date has not yet been announced for the game and, as such, we may still have a while to go before anything is final.Īre these concerns limited only to Teleport this time around, though? It would seem that fans are worrying about any mobility skill, including the Barbarian's Leap skill, a return from Diablo II's Barbarian (see here). are all sort of best guesses at this point as to what will be close to balanced. As some have pointed out, the game isn't finished. In general most people seem to be concerned with the cooldown on teleport as it relates to other skills.
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